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AI Insights · Timothy · July 2025

Top Slime Games on iOS in Sweden, Q2 2025

Discover the performance trends of the top 5 slime games on iOS in Sweden during the second quarter of 2025, with insights from Sensor Tower.

Top Slime Games on iOS in Sweden, Q2 2025

In the second quarter of 2025, the slime game category on iOS in Sweden saw varied performances across the top five applications, according to Sensor Tower data.

PlaySlime:Slime Simulator Game experienced a consistent weekly revenue, peaking at about $486 in mid-May. Weekly downloads fluctuated, beginning at 371 and dropping to 232 in June before a slight recovery to 305 by the end of the quarter. The app maintained a stable base of active users, hovering around 5K throughout the period.

Super Slime Simulator from Dramaton LTD reported modest revenue, with a slight uptick to $24 in early June. Downloads showed a gradual increase from 152 to 151 by the end of June. Active users declined from 782 to 593 over the quarter.

I, Slime, a newer entrant, had its highest revenue of $164 at the end of May, tapering off to $124 by June's end. Downloads started strong at 630 but dwindled to zero by the end of the quarter.

Super Big Slime: Black Hole 3D recorded minimal revenue, with occasional small spikes. Downloads had a notable increase to 97 mid-June but decreased sharply thereafter. Active users remained relatively stable, averaging around 600.

My Talking Slimy: Slime Cat 3D showed steady revenue, peaking at $73 in mid-May. Downloads varied, starting at 9 and peaking at 54 in early June. Active users showed slight fluctuations, finishing the quarter at 140.

For a deeper dive into these trends, more insights are available at Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025